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The CoCo Scale


"CoCo" is short for "cooperation/competition," and indicates were on the spectrum among these a game lies.


graphic illustration combining "cooperation" and "competition"
The primary motivating factor in producing the Gnomon deck is exploring the ideas of Cooperation and Competition within the same framework. To aid with this examination, we have developed the Cooperation-Competition (CoCo) scale for rating games based on the extent to which the players work together or against each other. The CoCo scale goes from -4 to 4, with -4 being the most competitive and 4 being the most cooperative.

The CoCo Scale of Player Interaction in Games
-4
-3
-2
-1
0
1
2
3
4
Cutthroat
Combative
Contentious
Competitive
Coexistence
Connected
Cooperative
Collaborative
Communal
Risk
Tsuro
The 27th
Passenger
Fire Tower
Star Realms
Small World
Root
King of Tokyo
Battle Line
Dominion
Blokus
Kingdom Builder
Photosynthesis
Ticket to Ride
Sorry
7 Wonders
Settlers of
Catan
Carcassonne
Boggle
Nmbr9
That’s Pretty Clever
Guild of Merchant
Explorers
Bananagrams
Azul
Cascadia
40 Below
Ingenious
Cryptid
Kingdomino
Castle Panic
Wolves
Sub Terra
Celestia
Pandemic
Tesseract
Switch & Signal
Sky Team
Burgle Bros.
Perspectives
Sherlock Holmes
Consulting Detective
Magic Maze
Space Team
MicroMacro:
Crime City


Definitions:

Cutthroat (-4):
Players must actively eliminate opponent(s) to win.

Combative (-3):
Players directly battle each other. Gameplay and progress are based on taking detrimental actions against opponents. There is only one winner.

Contentious (-2):
Conflict is unavoidable, but not the focus. Players determine when to directly engage. There is only one winner.

Competitive (-1):
Conflict is available, but avoidable. Game is structured around a race or score accumulation. Players can exclusively
focus on progress towards their goal or they can take actions to inhibit others' progress.
There is only one winner.

Coexistence (0):
Players have no interaction. They work independently with the same resources to reach a goal first or produce some outcome better. Cannot affect other players.

Connected (1):
Players interact, but more from happenstance than malice or cooperation – for example through shared resources or the board. There is an individual winner.

Cooperative (2):
Players can work together when their goals align. When their goals do not align, they can compete.
They can succeed collectively or win individually by performing better towards a common goal.

Collaborative (3):
Players all work together towards a single common goal, all win or lose together;
players take individual turns.

Communal (4):
All decisions are made either individually with no communication or collectively with communication. Players work
toward a common goal. There are no turns. All players win or lose together.


Our goal is to provide context for a large class of games and gain insight into the nature of cooperation and competition. This scale does not capture all types of game interaction and is not intended to. There a games of one against many (Not Alone, City of the Great Machine, Betrayal at the House on the Hill); there are games with known and unknown traitors (Resistance, Shadows Over Camelot, Betrayal at House on the Hill); there are games whose level of cooperation and competition change during the course of the game (Green Team Wins) and there are games in which some players cooperate to compete with teams of other players (Captain Sonar, Bridge, CodeNames).

And there are party games whose primary goal is laughter or entertainment, with any competition or cooperation as an ancillary factor. It is difficult to capture the nature of these games with a single number. But the CoCo scale is a starting point, and as such, we have given a CoCo scale rating for almost all the games developed for the Gnomon deck. In particular, we have developed a game for every rating from -4 to 4 so that players can experience widely varying levels of positive or negative interaction with other players within the same basic context – the cards in the Gnomon deck.